Athkatla

Population:

The city where Draya grew up. This city is run by 3 families: the Selumchants, The Val'Moiras, and the Alibakkars (in that order). The Selumchants are represented by a white staff on a dark blue background, the Val'Moiras symbol is a silver tree on a red background, and the Alibakkars are represented by a yellow half-set sun on a green background.

Known as the City of Coin, everything is legal here if you are able to pay for it. There's a common rumor that the streets are paved in gold, but of course that's just a rumor.The city used to be run by a council of 5, it is now a council of 3. In the city, most crimes are punishable by a fine, though you can pay the fine in advance if you so choose. The only exception is with arcane magic. Arcane Magic is explicitly illegal unless you have a permit. A force called the Cowled Wizards enforce this. They work under the most powerful family in the council - the Selumchants. Waukeen - a lesser deity of wealth, merchants, and trade - is commonly worshiped here.

There are two districts that outsiders typically do not go to: the Gem District and the Scepter District. The Gem District is where people flaunt their wealth, while the Scepter District is home to the council.

As the party approaches Athkatla, they see a skyline of many different buildings from many different cultures. Heavy brass-like walls surround the city with machinery on top. The gate is busy, but not crowded and guards can be seen checking with and sometimes boarding ships.

Places in Athkatla:
The Adamantine Mug - A large tavern in the gem district. Cain tells Draya to meet him there when the party first arrives in Athkatla. The building is shaped like a large mug.

The Dark Embrace - Temple to Shar, a simple black tower with black decorations. 4 foot tall oil lanterns stand outside the door, though the light seems to be cut off at the tower. The door is the same dark, almost black, wood and it is cold to the touch. Inside there is two women dressed in black and purple robes and a tall statue stands in the middle of the room. The statue is of a skeletal, but feminine humanoid that looks like it's cradling something and wearing a black robe.

Diamond Dragon - a jeweler in the Gem District. Comes recommended by Carrion Goldspire. Run by a woman with blonde hair that shines like the crystals all over the room named Zentha.

Flamethrower Fountain - A spa-like tavern in the Gem District. Run by a halfling man named Ryule. When we go in, there are three rooms available to us. The first is a warm bath with the scents of cinnamon and spices. The second is a sauna in the back. The third is a room that is very cold with an ice bath.

Goldspire Tailor - A tailor in the Trades District run by a young elven man named Carrion Goldspire. He specializes in high-end clothing and, in exchange for some extremely fine clothing for Draya, asks for an invite to the Val'Moira Death Day Party.

Myrtle's Wonders - A magical item shop in the Gem District.

Shadowgate's House - A spa-like tavern in the Gem District.

Notable Non-Player Characters
Agent One: A cowled wizard that saved Amari, Ryker, and Albrek from the angel of Shar (and maybe Selune). He pricks their fingers to see if they have used any arcane magic and threatens to fine them for the damaged automated cart.

Cain Val'Moira: Draya's brother. A young man dressed in reds and blacks. He has short red hair and red lines across his face and arms like Draya. These lines are the source of their arcane power.

Carla: A merchant of "particular wares" in Athkatla. She was travelling with a goliath partner wearing a collar at the grandmother's party. She's a human woman with black hair and orange highlights. She runs an arena battle at the party which we enter Schale into. He has to face a troll that they "found" and captured for the party.

Carrion Goldspire: A tailor and a "family friend" of the Val'Moiras. He invites himself to Draya's grandmother's death day party in exchange for some extremely high end clothing. When Livea is trying to kill Draya under suspicion of stealing the grandmother's amulet, Carrion gets her and the rest of the Twilight Gryphons out of the party. Carrion is the one who reclaimed the amulet though as it was originally his, and sells it to Draya later. On the way back from Athkatla, he helps the Twilight Gryphons escape the pirates for a price and as Ryker is negotiating that price, he moves from whimsy to a more predatory demeanor. Albrek is playing a game with him that Carrion will give Albrek a teleport pearl if he correctly guesses what Carrion is. He has unlimited guesses and if he loses, Carrion gets 2 things from Albrek's warehouse. Albrek has ruled out god (but he's been described as godly), Waukeen, human, Mercury Dragon, The Serpent, a Mercane (closest guess yet). He is not divine and does not come from the astral sea. His race is known for its mercantile acumen.

Copper and Carrot: A pair of drug dealers at the grandmother's party. Copper is a slightly heavy set balding man wearing an ill-fitted suit. Carrot is a young girl maybe 10-12 years old with dirty red hair. They apparently used to deal to Draya a lot before she left home.

J'yoda Diwala: The volcanic dragon we convinced to leave from Dragonspear Castle. He's established a mining company in Athkatla and has been proposing himself as a fourth member of the council. He has built himself a castle and has a residence in the Scepter District. His humanoid form looks like a tanned man with dark red hair and a dark red line going through his right eye and down his face. Diwala's invitation to the Val'Moira's grandmother's party got "lost" so he had to come talk to Livea to get invited. The Twilight Gryphons later go mining in the Plane of Earth with him. He asks to keep the key to the Plane of Earth after their lucrative expedition and they Amari offers to sell it to him instead. He declines and leaves, a bit grumpy with the party.

Livea Val'Moira: Draya's mother. She is the head of the Val'Moira family and is pursuing lichdom to gain immortality because she has heard that the head of the Selumchant family is a ghost.

The Phantom: One of the best assassins based in Athkatla.

Ran'disar Alibakkar: Leader of the Alibakkar family. A man with similar dark skin to Marthis and Ja'soor. He wears green robes and a heavy looking turban with a red gem. After the grandmother's death, he laid bleeding on the ground and Amari ran up and healed him. She introduces herself as Amari El-Salim and he seems to recognize the name and we tell him the El-Salim family is currently based in Yartar. Apparently his family was once advisors to the late king and he has offered his assistance in the coming liberation.

The Rat: One of the best assassins based in Athkatla.

Ryule: A halfling man who runs a spa-like tavern in the Gem District.

The Time Thief: One of the best assassins based out of Athkatla. They were at the party for Draya's grandmother's death. The party doesn't know for certain who it was, though they suspect it is the Unnamed swordsman with teal hair who was there.

Thayze Selumchant: Leader of the Selumchant family. A young looking man, he doesn't look much older than Amari. His skin is very fair and he has medium blonde hair and blue eyes. He introduces himself to Za'ahir and Amari after the arena battle. He says he wants to do business with them and invites them to his estate. Amari says she'll pencil him in and he laughs at her audacity and calls it "refreshing". Cain tells Amari that the Selumchants own all magic, magic items, and anything pertaining to the arcane in the city.

Unnamed Swordsman: A man with teal long hair, a musketeer style hat, and a dark gray suit that was the only person to arrive alone at the grandmother's party. He kept to himself at the party and mainly just sat by the far wall. When in line to say their final goodbyes to the Val'Moira matriarch, Amari, Za'ahir, and Cedric are in line behind him but he has no interest in speaking with them. May be the assassin - The Time Thief

Zentha: Runs the Diamond Dragon - a jewelry shop in the Gem District.