Starmantle

Population:

A gleaming city made of white stone mined from the Osraun Mountains founded in 1376 (148 years ago). It is guarded by creatures called "Watchers" which look like large orbs with wings sporting a 3' diameter eye. These are based in 3 forts on floating platforms above the city.

In the city, everyone is assigned a star and the color of the star indicates what areas of the city that person has access to. A person cannot alter their star in any way, nor can they lend their star to another person.

Just south of the city is an area that was heavily affected by the Spell Plague about 200 years ago, though the city itself is warded from its effects. No one in the world remembers the Spell Plague as it has been lost from memory, but it had strange affects on arcane magic.

The white stone of the city is able to absorb the sun's solar energy. Lord Snow claims that Starmantle will be a "beacon of light in the dark" because of this. He says he will sustain the life until they find another solution in the darkness.

Places in Starmantle
The Blacksmith - A smithy listed on the directory. Run by an extremely buff blacksmith.

Bronze District - Bronze stars and higher have access.

The Cradle - The hub of biomancy in Starmantle. Dr. Xythris works there with his 617 employees. The Twilight Gryphons' office is located here as well.

Crystal District - Bronze stars and higher have access. This is where Temples, the Library, and the Starmantle Museum are located.

Immigration Center - Where all new travelers must go before they can enter the city. The workers at the immigration center assign star pendants to people.

Gauntlets and Greaves - An armor shop listed on the directory.

The Golden Crown - An inn that seems a little over the top in its attempt to be very fancy, though it does have separated male/female baths in the basement. Rooms go for 25g per night. Located in the Bronze District. Run by a man named Galan.

Jade Cobra - "Best tavern in the city". Located in the North Docks. Drinks include: Jade Cobra (absinthe drink) and Fire (Fireball whisky)

The Lightning Saber - A magical weapon shop listed on the directory.

Lost and Found - Presumably a place to find lost items. It was listed on the directory.

The Menagerie - The Starmantle Zoo. This building showcases the creatures created by Snow and the Doctor's biomancy. It is guarded by a mercury dragon named Xendrio.

Northern Docks General Store - A general store listed on the directory.

Seven Point Inn - The party is told this is the best place for new immigrants.

The Shadow Sphere - A magical implements shop listed on the directory. Run by a woman named Taniel.

Starmantle Pet Emporium - A pet shop that Draya and Cedric go shopping at.

Star Sapphires - A jewelry shop listed on the directory.

Zara's Fine Pets - A pet shop at the northern end of the North Docks. It features pets that have been created through biomancy here in the city.

Notable Non-Player Characters
Dr. Aion Xythris: A man that takes us to the immigration center after we dock. Also, the main "doctor" of the city. Bart convinces him to hire the party to gather new specimens for him and his biomancy. After Harriet's accident, Dr Xythris arranges for her to get new arms and a new eye. One of the original Starmantlites.

Lady Arabella: The "mother" to the neo-illithids. She's a blonde, pale, half-elf woman. She is wearing purples and blues when the party first meets her.

 Barnabus : A gross man that worked for Amelia. He kidnapped Harriet and tortured her until we murdered him. This act in Snow's city is what got Amelia briefly killed by Marthis. (dead)

Baxi: A large bat creature that ferries the powerful around the city. They purr when you pet them!

Gabriela: Draya's sister. Originally a blue Pevoshan, but now purple.

Galan: Runs the Golden Crown Inn where the party stays while in Starmantle.

Greg: A guard that escorts us to the house at 135 Amber Lane to deliver the package Dr. Xythris gave us. This turns out to be the wrong house.

Jerra Stormborne: Captain of the Zupili riders. They show up at the end of the second day in the War with Bane.

Kairos: A man the Bart meets at the North Docks in Starmantle. He tells Bart he got his horns from a doctor, though now he seems more animalistic than person. He says he works in "The Cradle" with the doctor and focuses on people with a fey background.

Lucas: A taxidermist in Starmantle. He stuffs the 5 bats that Draya and Isaac got out of the Entrancing Tale

Mark Brown: THE Meat bun guy. Originally from Baldur's Gate, the party later meets up with him in Starmantle after he moved there and became very successful.

Prime: Leader of the Neo-illithids. Identifies as female. Second and Third typically speak through this one. They have a squid-like head with 5 black eyes, two arm-like appendages with claws coming out the end, and they stand on a snake-like tail. Their genetic material came from a dying Alhoun, but they were raised only by Lady Arabella. They don't have taste buds and they like to draw for fun. They tell Amari that they would like to become mediators and help people to solve their problems by being able to speak openly. She teaches them how to hold hands.

Mr. Rawlins: a man with dog like ears and shaggy hair that was at the unveiling of the Neo-illithids. Runs a trade company in the area and occasionally brings them to the menagerie. Bart has a conversation with him and gets his business card.

Second: The "supporting" neo-illithid. Identifies as male. They have a squid-like head with 5 black eyes, two arm-like appendages with claws coming out the end, and they stand on a snake-like tail.

Minister Skerrek: A deep yellow skinned githzerai man with elven shaped ears and no hair except for a dark mustache. Handles upgrading of star pendants and is the minister of security. One of the original Starmantlites.

General Stormborn: Military leader of Starmantle. One of the original Starmantlites.

Sepitus Snow: Lord of Starmantle. Draya's sister was traveling with him. Vampire. One of the original Starmantlites.

Taniel: Woman who runs the Shadow Sphere. She inspected Amari's amulet and told her she would have to go back to the witch to get it removed as the witch could just reinstate it from the drawing and hair that Amari gave. Amari picks up a surface thought from Taniel that she would like to train under the witch so Amari takes her calling card and says she will give it to the witch if she ever sees her again.

Third: The "protector" Neo-illithid. Identifies as male. They have a squid-like head with 5 black eyes, two arm-like appendages with blades instead of claws, and they stand on a snake-like tail.

Unnamed Woman: A woman the party sees at the unveiling of the neo-illithids.

Xendrio: Mercury dragon from the Galena Mountains north of the Moon Sea. When speaking with people, they turn into an elven person with long silver hair. Amari befriends the dragon.

Zupili: A ride-able 2 legged lizard-like creature. They cost 2000g each and a group is called a "lounge"